We saw new people coming across from GameMaker Studio 1, which was great.
The software was popular, the uptake was very good. “We released last March, just after GDC, and we had a very good launch. It was a proper new product, a proper new release. “There’s three years worth of development that led up to the release of GameMaker Studio 2, so that underpins it all,” says James Cox, general manager of YoYo Games. Years of development work for YoYo Games is paying off and the company has big plans as it continues down the path now clearly laid out before it. The engine has seen great success and has been updated continuously since GDC 2017, snowballing its popularity among established game developers, hobbyists and students.
It’s been a year since the launch of GameMaker Studio 2 and over that time the developers at YoYo Games haven’t slowed down for a second.